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Changing How We Make and Deliver Smart Devices: When Can I Print Out My New Phone?

, , and . IEEE Pervasive Computing, 10 (4): 6-9 (2011)

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Bildmotive be-greifen - Die Verwendung von Bildkarten als Arbeitsmittel in kunsthistorischer Forschung und Lehre., and . Mensch & Computer Workshopband, page 19-21. Logos Verlag, (2008)Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR., , , , , , , , , and 5 other author(s). Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion)., , , and . it - Information Technology, 51 (6): 319-324 (2009)An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data., , , , , , , and . CHI Extended Abstracts, ACM, (2018)Vibro-Band: Supporting Needle Placement for Physicians with Vibrations., , , , and . CHI Extended Abstracts, ACM, (2018)Poker surface: combining a multi-touch table and mobile phones in interactive card games., , , , and . Mobile HCI, ACM, (2009)Exploring mobile representations of folksonomies to support the example context of a community gardening project., , , and . Mobile HCI, page 528-533. ACM, (2013)A multi-touch enabled steering wheel: exploring the design space., , , , , and . CHI Extended Abstracts, page 3355-3360. ACM, (2010)VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration., , , , and . CHI PLAY, page 153-162. ACM, (2018)Be-greifbare Interaktion., , , , and . Mensch & Computer Workshopband, page 117-119. Oldenbourg Verlag, (2012)