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VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.

, , , , and . CHI PLAY, page 153-162. ACM, (2018)

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Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning., , , , and . SmartObjects@CHI, volume 2082 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2018)Jump'n'Rhythm: A Video Game for Training Timing Skills., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration., , , , and . CHI PLAY, page 153-162. ACM, (2018)Exploring the Effect of Game Premise in Cooperative Digital Board Games., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 214-227. Springer, (2019)Game Dynamics that Support Snacking, not Feasting., , , , and . CHI PLAY, page 573-588. ACM, (2019)Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces., , , , , , , , , and . i-com, 17 (3): 201-209 (2018)Demonstrating VRBox: A Virtual Reality Augmented Sandbox., , , , , and . CHI Extended Abstracts, ACM, (2019)Game Jam: Serious Games und Gamification., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)The Role of Physical Props in VR Climbing Environments., , , , and . CHI, page 183. ACM, (2019)Hoverboard: A Leap to the Future of Locomotion in VR!?, , , , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 218-225. Springer, (2017)