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Anreize zur Nutzung von Wikis in der Hochschullehre - Ergebnisse eines Pilotprojekts., , and . Mensch & Computer, page 179-188. Oldenbourg Verlag, (2010)AR in order-picking - experimental evidence with Microsoft HoloLens., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Motivation durch Feedbackmechanismen in Vorlesungen - Welche versprechen mehr Wirkung?, and . DeLFI, volume P-188 of LNI, page 255-266. GI, (2011)Gognitive Psychological Expansions Of The Split-Attention Effect.. MCIS, page 9. Athens University of Economics and Business / AISeL, (2009)Participation, Feedback & Incentives in a Competitive Forecasting Community., , , and . ICIS, Association for Information Systems, (2011)Gamification und Augmented Reality für Lagerprozesse., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Kann zu viel Nähe schaden? - Revisionen zum split-attention effect.. Mensch & Computer, page 403-412. Oldenbourg Verlag, (2009)Introduction to the Minitrack on Collaboration Via Social Media., , and . HICSS, page 1-3. ScholarSpace / AIS Electronic Library (AISeL), (2019)Culture-Awareness for Supporting Knowledge Maturing in Organizations., , , and . Mensch & Computer Workshopband, page 99-106. Universitätsverlag Chemnitz, (2011)Game Jam: Serious Games und Gamification., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)