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AR in order-picking - experimental evidence with Microsoft HoloLens.

, and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)

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Erhöhung der Motivation für Open Access durch Gamification., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Badges or a leaderboard? How to gamify an augmented reality warehouse setting., and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 229-240. CEUR-WS.org, (2019)Gamification is working, but which one exactly?: Results from an experiment with four game design elements., and . APAScience, page 22:1. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..Gamification und Augmented Reality für Lagerprozesse., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)AR in order-picking - experimental evidence with Microsoft HoloLens., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Use of electronic dietary assessment tools in primary care: an interdisciplinary perspective., , , , , and . BMC Med. Inf. & Decision Making, (2015)