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Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.

, and . ICALT, page 137-141. IEEE Computer Society, (2015)

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Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines., and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 332-349. Springer, (2018)A Distributed Abstract Machine for Safe Ambients., and . ICALP, volume 2076 of Lecture Notes in Computer Science, page 408-420. Springer, (2001)Social Exploration of 1D Games., and . ArtsIT, volume 116 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 144-151. Springer, (2013)Time course of word production in fast and slow speakers: A high density ERP topographic study., , and . NeuroImage, 59 (4): 3881-3888 (2012)Kill it or Grow it.: Computer Game Design for Playful Math-Learning., and . DIGITEL, page 17-24. IEEE, (2012)Please Don't Make Me Draw!., and . eKNOW, page 94-99. IEEE Computer Society, (2010)Prime Slaughter: Playful Prime Numbers., and . ArtsIT, volume 101 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 136-144. Springer, (2011)Programming Turing Machines as a Game for Technology Sense-Making., and . ICALT, page 428-430. IEEE Computer Society, (2011)The C-Cards Game: A Versatile Learning Object.. ICALT, page 1021-1025. IEEE Computer Society, (2005)What Happened to Non-linear Narrative? A Pedagogical Reflection., and . ICALT, page 233-237. IEEE Computer Society, (2015)