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Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process., , , and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 92-101. Springer, (2016)Usa-DSL: usability evaluation framework for domain-specific languages., , , and . SAC, page 2013-2021. ACM, (2018)Using Conceptual Spaces for Belief Update in Multi-agent Systems., , , and . WI-IAT (2), page 178-181. IEEE Computer Society, (2015)978-1-4673-9618-9.Modeling Videogames for Mental Mapping in People Who Are Blind., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)Videogaming Interaction for Mental Model Construction in Learners Who Are Blind., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 525-536. Springer, (2014)Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review., , , and . HCI (9), volume 10279 of Lecture Notes in Computer Science, page 155-167. Springer, (2017)Enhancing orientation and mobility skills in learners who are blind through video gaming., , , and . Creativity & Cognition, page 353-356. ACM, (2013)Usability as the Key Factor to the Design of a Web Server for the CReF Protein Structure Predictor: The wCReF., , , , , and . Information, 9 (1): 20 (2018)Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users., , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 401-419. Springer, (2018)Multimodal gaming for navigation skills in players who are blind., , and . IHC, page 169-179. ACM, (2014)