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A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings.

, , , , , and . The Visual Computer, 34 (6-8): 911-923 (2018)

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Teaching a modern graphics pipeline using a shader-based software renderer., , and . Computers & Graphics, 37 (1-2): 12-20 (2013)Real-time rendering of glossy materials with regular sampling., , , , and . The Visual Computer, 30 (6-8): 717-727 (2014)Instant Animated Grass., , and . Journal of WSCG, 15 (1-3): 123-128 (2007)A Layered Particle-Based Fluid Model for Real-Time Rendering of Water., , and . Comput. Graph. Forum, 29 (4): 1383-1389 (2010)A Survey of Real-Time Hard Shadow Mapping Methods., , and . Comput. Graph. Forum, 30 (1): 169-186 (2011)Interactive Domitilla Catacomb Exploration., , and . VAST, page 65-72. Eurographics Association, (2009)Shadow Algorithms for Real-time Rendering., , , and . Eurographics (Tutorials), Eurographics Association, (2010)Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence., , and . Rendering Techniques, page 45-50. Eurographics Association, (2007)Landspotting - Games for improving global land cover., , , and . FDG, page 117-125. Society for the Advancement of the Science of Digital Games, (2013)Guided visibility sampling., , , , , and . ACM Trans. Graph., 25 (3): 494-502 (2006)