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Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence.

, , and . Rendering Techniques, page 45-50. Eurographics Association, (2007)

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Frame Sequential Interpolation for Discrete Level-of-Detail Rendering., and . Comput. Graph. Forum, 27 (4): 1175-1181 (2008)Pre-convolved Radiance Caching., , , and . Comput. Graph. Forum, 31 (4): 1391-1397 (2012)A Survey on Temporal Coherence Methods in Real-Time Rendering., , , , , , and . Eurographics (STARs), page 101-126. Eurographics Association, (2011)Exploiting temporal coherence in real-time rendering., , and . SIGGRAPH ASIA (Courses), page 24:1-24:26. ACM, (2010)A Layered Particle-Based Fluid Model for Real-Time Rendering of Water., , and . Comput. Graph. Forum, 29 (4): 1383-1389 (2010)A Survey of Real-Time Hard Shadow Mapping Methods., , and . Comput. Graph. Forum, 30 (1): 169-186 (2011)Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence., , and . Rendering Techniques, page 45-50. Eurographics Association, (2007)A Comparative Perceptual Study of Soft-Shadow Algorithms., , , , and . TAP, 11 (2): 5:1-5:21 (2014)High-Quality Screen-Space Ambient Occlusion using Temporal Coherence., , and . Comput. Graph. Forum, 29 (8): 2492-2503 (2010)Tessellation-Independent Smooth Shadow Boundaries., , , and . Comput. Graph. Forum, 31 (4): 1465-1470 (2012)