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Teaching a modern graphics pipeline using a shader-based software renderer., , and . Computers & Graphics, 37 (1-2): 12-20 (2013)Real-time rendering of glossy materials with regular sampling., , , , and . The Visual Computer, 30 (6-8): 717-727 (2014)Instant Animated Grass., , and . Journal of WSCG, 15 (1-3): 123-128 (2007)Interactive Domitilla Catacomb Exploration., , and . VAST, page 65-72. Eurographics Association, (2009)A Layered Particle-Based Fluid Model for Real-Time Rendering of Water., , and . Comput. Graph. Forum, 29 (4): 1383-1389 (2010)A Survey of Real-Time Hard Shadow Mapping Methods., , and . Comput. Graph. Forum, 30 (1): 169-186 (2011)Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence., , and . Rendering Techniques, page 45-50. Eurographics Association, (2007)Shadow Algorithms for Real-time Rendering., , , and . Eurographics (Tutorials), Eurographics Association, (2010)Landspotting - Games for improving global land cover., , , and . FDG, page 117-125. Society for the Advancement of the Science of Digital Games, (2013)Algorithm 923: Efficient Numerical Computation of the Pfaffian for Dense and Banded Skew-Symmetric Matrices.. ACM Trans. Math. Softw., 38 (4): 30:1-30:17 (2012)