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Smart Museums - Exploiting Generative Virtual Museums.

, , , and . UCAmI, volume 8867 of Lecture Notes in Computer Science, page 384-387. Springer, (2014)

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Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views., , , , and . VCBM, page 167-176. Eurographics Association, (2015)Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1452-1461 (2016)Topics of Formal Methods in HCI., , , and . Handbook of Formal Methods in Human-Computer Interaction, Springer International Publishing, (2017)Case Studies., , , , and . Handbook of Formal Methods in Human-Computer Interaction, Springer International Publishing, (2017)Trends and Gaps., , , and . Handbook of Formal Methods in Human-Computer Interaction, Springer International Publishing, (2017)Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality., , and . 3DUI, page 67-70. IEEE Computer Society, (2016)Haptic 3D Surface Representation of Table-Based Data for People With Visual Impairments., , , , , and . TACCESS, 6 (1): 1:1-1:35 (2015)Crowdsourcing and Co-curation in Virtual Museums: A Practice-driven Approach., , , , , , and . J. UCS, 22 (10): 1277-1297 (2016)Designing a Human Machine Interface for Quality Assurance in Car Manufacturing: An Attempt to Address the "Functionality versus User Experience Contradiction" in Professional Production Environments., , and . Adv. Human-Computer Interaction, (2018)Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)