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Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.

, , and . 3DUI, page 67-70. IEEE Computer Society, (2016)

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Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments., and . VRIPHYS, page 71-80. Eurographics Association, (2015)Examining Rotation Gain in CAVE-like Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1462-1471 (2016)An intersubject variable regional anesthesia simulator with a virtual patient architecture., , , , , , , and . Int. J. Comput. Assist. Radiol. Surg., 4 (6): 561-570 (2009)Interactive 3D visualization of structural changes in the brain of a person with corticobasal syndrome., , , , and . Front. Neuroinform., (2014)Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space., , , , and . Cyberpsy., Behavior, and Soc. Networking, 11 (1): 9-15 (2008)A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments., , , , , , and . VR, page 39-48. IEEE Computer Society, (2016)Multimedia and VR Support for Direct Communication of Designers., , , , , and . Results of the IMPROVE Project, volume 4970 of Lecture Notes in Computer Science, Springer, (2008)Toolkit-independent interaction specification for VR-based visualization., , , , and . VRST, page 263-264. ACM, (2009)An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations., , , , and . ISVC (2), volume 7432 of Lecture Notes in Computer Science, page 346-357. Springer, (2012)Geometrically Limited Constraints for Physics-Based Haptic Rendering., and . EuroHaptics (2), volume 8619 of Lecture Notes in Computer Science, page 343-351. Springer, (2014)