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Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views.

, , , , and . VCBM, page 167-176. Eurographics Association, (2015)

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Automated Positioning of Annotations in Immersive Virtual Environments., , , , and . EGVE/EuroVR/VEC, page 1-8. Eurographics Association, (2010)Virtual air traffic system simulation - Aiding the communication of air traffic effects., , , and . VR, page 133-134. IEEE Computer Society, (2013)Remain seated: towards fully-immersive desktop VR., , , , , , and . WEVR@VR, page 1-6. IEEE Computer Society, (2017)An evaluation of a smart-phone-based menu system for immersive virtual environments., , , , and . 3DUI, page 31-34. IEEE Computer Society, (2014)A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes., , , , and . 3DCVE@VR, page 1-6. IEEE Computer Society, (2014)Interactive Visual Analysis of Multi-dimensional Metamodels., , , and . EGPGV, page 79-89. Eurographics Association, (2018)Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views., , , , and . VCBM, page 167-176. Eurographics Association, (2015)Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1452-1461 (2016)Scalable metadata in- and output for multi-platform data annotation applications., , , and . VR, page 261-262. IEEE Computer Society, (2015)flapAssist: How the integration of VR and visualization tools fosters the factory planning process., , , , , , , , , and . VR, page 181-182. IEEE Computer Society, (2015)