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Comparing input methods and cursors for 3D positioning with head-mounted displays.

, , and . SAP, page 8:1-8:8. ACM, (2018)

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The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance., , , , , , , and . HCIS, volume 332 of IFIP Advances in Information and Communication Technology, page 293-296. Springer, (2010)Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader., , and . Comput. Graph. Forum, 31 (6): 1810-1822 (2012)Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality., , and . Presence, 11 (5): 443-473 (2002)Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect., , and . Front. Digital Humanities, (2019)Simple Motion Textures for Ambient Affect., , and . Computational Aesthetics, page 89-96. Eurographics Association, (2011)Navigation interfaces for virtual reality and gaming: Theory and practice., and . VR, page 433-434. IEEE Computer Society, (2017)Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions., , , , , and . Creativity & Cognition, page 249-258. ACM, (2011)Technology preferences and routines for sharing health information during the treatment of a chronic illness., , , , and . CHI, page 1759-1768. ACM, (2013)An Integrative Approach to Presence and Self-Motion Perception Research., and . Immersed in Media, Telepresence Theory, Measurement & Technology, Springer, (2015)Tangible and body-based interaction with auditory maps., , and . CHI Extended Abstracts, page 2329-2334. ACM, (2011)