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Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect.

, , and . Front. Digital Humanities, (2019)

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Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect., , and . Front. Digital Humanities, (2019)Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?, , and . Front. Digital Humanities, (2019)Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation., , , , and . GEM, page 1-207. IEEE, (2018)Influence of movement expertise on a virtual point-to-origin task., , and . MOCO, page 100-103. ACM, (2015)Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement., , , , and . VR, page 215-216. IEEE Computer Society, (2017)RLAttn: An actor-critic model of eye movements during category learning., , , , and . CogSci, cognitivesciencesociety.org, (2014)Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application., , , , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 562-581. Springer, (2017)JeL: Connecting Through Breath in Virtual Reality., , , and . CHI Extended Abstracts, ACM, (2019)Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning., , , and . topiCS, 9 (2): 467-484 (2017)Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences., , , , , and . CHI Extended Abstracts, ACM, (2019)