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Player localization using multiple static cameras for sports visualization.

, , , , , and . CVPR, page 731-738. IEEE Computer Society, (2010)

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Motion fields to predict play evolution in dynamic sport scenes., , , , , and . CVPR, page 840-847. IEEE Computer Society, (2010)Multi-sensor system for driver's hand-gesture recognition., , , and . FG, page 1-8. IEEE Computer Society, (2015)EOE: Expected Overlap Estimation over Unstructured Point Cloud Data., , and . 3DV, page 747-755. IEEE Computer Society, (2018)Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality., , , , , and . EGSR (EI&I), page 107-118. Eurographics Association, (2015)Proposal of Multi-channel Operation Technique Using PingPong256., and . TrustCom/BigDataSE, page 1551-1554. IEEE, (2018)Hand gesture recognition with 3D convolutional neural networks., , , and . CVPR Workshops, page 1-7. IEEE Computer Society, (2015)MapNet: Geometry-Aware Learning of Maps for Camera Localization., , , , and . CoRR, (2017)WYSIWYG computational photography via viewfinder editing., , , , and . ACM Trans. Graph., 32 (6): 198:1-198:10 (2013)Gaussian process regression flow for analysis of motion trajectories., , and . ICCV, page 1164-1171. IEEE Computer Society, (2011)Enhancing Information Quality for Web Pages., , and . ICOIN (2), volume 2344 of Lecture Notes in Computer Science, page 491-500. Springer, (2002)