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Near real time energy monitoring for end users: Requirements and sample applications.

, , , , , , and . SmartGridComm, page 451-456. IEEE, (2011)

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Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality., , , , , and . ICMI, page 341-348. ACM, (2016)Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents., , , , and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 23-37. (2016)OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality., , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 61-71. Springer, (2014)Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays., , , , , , , and . CHI, page 539. ACM, (2018)Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere., , , and . CHI, page 4534-4547. ACM, (2017)Investigating Proactive Search Support in Conversations., , , , , , and . Conference on Designing Interactive Systems, page 1295-1307. ACM, (2018)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Proactive Information Retrieval via Screen Surveillance., , and . SIGIR, page 1313-1316. ACM, (2017)Why do Users Issue Good Queries?: Neural Correlates of Term Specificity., , , and . SIGIR, page 375-384. ACM, (2019)Flexible entity search on surfaces., , , , and . MUM, page 175-179. ACM, (2016)