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The potential of fusing computer vision and depth sensing for accurate distance estimation., , and . CHI Extended Abstracts, page 1257-1262. ACM, (2013)Dark patterns in proxemic interactions: a critical perspective., , , and . Conference on Designing Interactive Systems, page 523-532. ACM, (2014)Estimating and using absolute and relative viewing distance in interactive systems., , and . Pervasive and Mobile Computing, (2014)The Dark Patterns of Proxemic Sensing., , , , and . IEEE Computer, 47 (8): 56-60 (2014)ITS 2013 workshop on visual adaptation of interfaces., , , , and . ITS, page 491-492. ACM, (2013)SpiderEyes: designing attention- and proximity-aware collaborative interfaces for wall-sized displays., , , and . IUI, page 143-152. ACM, (2014)Designing context-aware display ecosystems.. IUI Companion, page 1-4. ACM, (2013)Multi-view proxemics: distance and position sensitive interaction., , and . PerDis, page 1-6. ACM, (2013)How to be an extremist., , , and . CoRR, (2022)RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces., , , , , , , , , and 3 other author(s). CHI, page 1377-1386. ACM, (2014)