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The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments.

, , , and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 56-67. Springer, (2010)

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Munger1~: towards a Cross-Platform Swissarmy Knife of Real-Time Granular synthesis., , , and . ICMC, Michigan Publishing, (2007)Mobile Technologies for Promoting Health and Wellness among African American Youth., , , , , , , , and . HCI (7), volume 6767 of Lecture Notes in Computer Science, page 36-45. Springer, (2011)A Tangible User Interface System for CAVE Applicat., , , , and . VR, page 261-264. IEEE Computer Society, (2006)iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments., , , and . VR, page 261-262. IEEE Computer Society, (2009)Sensor-fusion walking-in-place interaction technique using mobile devices., , and . VR, page 39-42. IEEE Computer Society, (2012)Mid-air tactile stimulation using laser-induced thermoelastic effects: The first study for indirect radiation., , , , , , , , and . World Haptics, page 374-380. IEEE, (2015)Occupancy of striatal and extrastriatal dopamine D2/D3 receptor by haloperidol in normal volunteers using 18F fallypride., , , , , , , and . NeuroImage, 52 (Supplement-1): S197-S198 (2010)Mid-Air Tactile Stimulation Using Indirect Laser Radiation., , , , , , , , , and 2 other author(s). IEEE Trans. Haptics, 9 (4): 574-585 (2016)μ Max-Unity3D Interoperability Toolkit., and . ICMC, Michigan Publishing, (2009)A VR based intervention tool for autism spectrum disorder., , , , , , , , and . Web3D, page 216. ACM, (2013)