Author of the publication

Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.

, , , , and . VISAPP (1), page 547-550. INSTICC Press, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Framework to Improve Matching Results of Widely Separated Views., , and . VISAPP (1), page 475-479. INSTICC Press, (2010)Screen-Camera Calibration Using Gray Codes., , and . CRV, page 155-161. IEEE Computer Society, (2009)Local Stereo Matching with Segmentation-based Outlier Rejection., and . CRV, page 66. IEEE Computer Society, (2006)Stroke-based creation of depth maps., , , , , , and . ICME, page 1-6. IEEE Computer Society, (2011)Interactive Point Spread Function Simulation with Diffraction and Interference Effects., , , , and . IMAGAPP/IVAPP, page 19-24. SciTePress, (2011)Interactive collision detection for free-viewpoint video., , and . GRAPP (AS/IE), page 114-120. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering., , and . GRAPP, page 218-224. SciTePress, (2014)Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution., , , , and . SIGMAP, page 7-15. SciTePress, (2013)Bidirectional Radiosity., , , and . Rendering Techniques, page 205-216. Springer, (1997)Gathering for Free in Random Walk Radiosity., , and . Rendering Techniques, page 89-94. Springer, (1999)