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Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.

, , , , and . VISAPP (1), page 547-550. INSTICC Press, (2009)

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Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns., , , and . CRV, page 189-195. IEEE Computer Society, (2008)Shadow multiplexing for real-time silhouette extraction., , , and . CVPR Workshops, page 61-68. IEEE Computer Society, (2009)Reflectance model for diffraction., , , , and . ACM Trans. Graph., 31 (5): 122:1-122:11 (2012)Interactive Point Spread Function Simulation with Diffraction and Interference Effects., , , , and . IMAGAPP/IVAPP, page 19-24. SciTePress, (2011)Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes., , , and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 788-798. Springer, (2009)Eunomia: toward a framework for multi-touch information displays in public spaces., , , , and . BCS HCI (2), page 31-34. BCS, (2008)Validity of Wigner Distribution Function for ray-based imaging., , , , and . ICCP, page 1-9. IEEE Computer Society, (2011)A Multi-Camera Framework for Interactive Video Games., , , , and . GRAPP, page 443-449. (2008)Depth from Encoded Sliding Projections., , , and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 843-854. Springer, (2009)Complexity Reduction of Real-time Depth Scanning on Graphics Hardware., , , , and . VISAPP (1), page 547-550. INSTICC Press, (2009)