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Comparing indirect and direct touch in a stereoscopic interaction task., and . 3DUI, page 105-108. IEEE Computer Society, (2015)Cooperative Augmentation of Smart Objects with Projector-Camera Systems., , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 501-518. Springer, (2007)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)Physical Prototyping with Smart-Its., , , and . IEEE Pervasive Computing, 3 (3): 74-82 (2004)Location and Navigation Support for Emergency Responders: A Survey., and . IEEE Pervasive Computing, 9 (1): 38-47 (2010)Connected Tools in Digital Design., , , and . IEEE Pervasive Computing, 14 (2): 18-21 (2015)Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 6 other author(s). ACM Trans. Comput.-Hum. Interact., 12 (1): 3--30 (2005)Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces., , , , , , , and . Pervasive, volume 7319 of Lecture Notes in Computer Science, page 197-215. Springer, (2012)Gaze + pinch interaction in virtual reality., , , and . SUI, page 99-108. ACM, (2017)SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade)., , , , and . ETRA, page 72:1-72:8. ACM, (2019)