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GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB., , , , , , and . CoRR, (2017)Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars., and . PACMCGIT, 1 (1): 10:1-10:15 (2018)Parametric Control of Captured Mesh Sequences for Real-Time Animation., , , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 242-253. Springer, (2011)BRDF Estimation of Complex Materials with Nested Learning., , , and . WACV, page 1347-1356. IEEE, (2019)General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues., , , , , and . ECCV (5), volume 9909 of Lecture Notes in Computer Science, page 509-526. Springer, (2016)Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input., , , , , and . ECCV (2), volume 9906 of Lecture Notes in Computer Science, page 294-310. Springer, (2016)Rapid Photorealistic Blendshape Modeling from RGB-D Sensors., , , , , , , , , and . CASA, page 121-129. ACM, (2016)4D parametric motion graphs for interactive animation., , , and . I3D, page 103-110. ACM, (2012)4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation., , , , and . Comput. Graph. Forum, 34 (7): 173-182 (2015)4D video textures for interactive character appearance., , , and . Comput. Graph. Forum, 33 (2): 371-380 (2014)