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An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction.

, , and . CW, page 9-16. IEEE, (2019)

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Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent., , , and . VR, page 316. IEEE Computer Society, (2001)MARA: an augmented personal assistant and companion., and . SIGGRAPH Sketches, page 141. ACM, (2006)Illuminating the Mixed Reality Stage: Applying Complex Lighting Conditions to AR., , and . ISAR, page 187-188. IEEE Computer Society, (2001)VRML: Today and tomorrow., and . Computers & Graphics, 20 (3): 427-434 (1996)Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments., and . ISMAR, page 207-212. IEEE Computer Society, (2010)Guidelines for designing augmented reality games., , , and . Future Play, page 173-180. ACM, (2008)Exploring augmented live video streams for remote participation., , , , , and . CHI Extended Abstracts, page 1881-1886. ACM, (2007)Multi-dimensional Interactive City Exploration through Mixed Reality., , , and . VR, page 259-260. IEEE Computer Society, (2008)An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction., , and . CW, page 9-16. IEEE, (2019)Toward Next-Gen Mobile AR Games., , , , , and . IEEE Computer Graphics and Applications, 28 (4): 40-48 (2008)