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Exploring augmented live video streams for remote participation., , , , , and . CHI Extended Abstracts, page 1881-1886. ACM, (2007)Adaptive 3D-User-Interfaces.. University of Koblenz-Landau, (2009)An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces., , , , , and . IEEE Trans. Vis. Comput. Graph., 11 (6): 722-733 (2005)Crossmediales Spielen in "Epidemic Menace"., , , and . Mensch & Computer, page 233-242. Oldenbourg Verlag, (2006)A Uniform Specification of Mixed Reality Interface Components., , and . VR, page 289-290. IEEE Computer Society, (2006)ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning., , , , , , , , and . JVRB, (2004)Interactive movie elements in a pervasive game., and . Personal and Ubiquitous Computing, 12 (4): 307-315 (2008)Meeting technology challenges of pervasive augmented reality games., , , , and . NETGAMES, page 28. ACM, (2006)The magic lens box: simplifying the development of mixed reality games., , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 479-486. ACM, (2008)DEVAL - A Device Abstraction Layer for VR/AR., , and . HCI (5), volume 4554 of Lecture Notes in Computer Science, page 497-506. Springer, (2007)