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An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 11 (6): 722-733 (2005)

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Exploring augmented live video streams for remote participation., , , , , and . CHI Extended Abstracts, page 1881-1886. ACM, (2007)Crossmediales Spielen in "Epidemic Menace"., , , and . Mensch & Computer, page 233-242. Oldenbourg Verlag, (2006)An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces., , , , , and . IEEE Trans. Vis. Comput. Graph., 11 (6): 722-733 (2005)A report on the crossmedia game epidemic menace., , , and . Computers in Entertainment, 5 (1): 8 (2007)Interactive CSG Trees Inside Complex Scenes., and . IEEE Visualization, page 106. IEEE Computer Society, (2005)Toward Next-Gen Mobile AR Games., , , , , and . IEEE Computer Graphics and Applications, 28 (4): 40-48 (2008)Interactive Props and Choreography Planning with the Mixed Reality Stage., , , , , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 185-192. Springer, (2004)Combining multiple gaming interfaces in epidemic menace., , , , and . CHI Extended Abstracts, page 213-218. ACM, (2006)Improving Collision Detection in Distributed Virtual Environments by Adaptive Collision Prediction Tracking.. VR, page 83-90. IEEE Computer Society, (2004)Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines., , and . VR, page 293-294. IEEE Computer Society, (2005)