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UbiComp 2013., , , and . IEEE Pervasive Computing, 13 (1): 80-83 (2014)Understanding future challenges for networked public display systems in community settings.. C&T, page 39-48. ACM, (2015)Glancing at personal navigation devices can affect driving: experimental results and design implications., , , , and . AutomotiveUI, page 129-136. ACM, (2009)Personal or social?: designing mobile interactions for co-located interaction., , , , , , , and . NordiCHI, page 829-832. ACM, (2014)Community is the message: viewing networked public displays through McLuhan's lens of figure and ground., , and . MAB, page 30-33. ACM, (2014)Experiences from developing networked public display applications on 3rd party infrastructures.. EICS, page 120-125. ACM, (2016)The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness., , and . PerDis, page 7. ACM, (2012)Scheduling Interactive and Concurrently Running Applications in Pervasive Display Networks., , , and . PerDis, page 104-109. ACM, (2014)Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction., , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 195-204. Springer, (2011)Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces., , , , , and . MAB, page 55-64. ACM, (2012)