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Investigation of a Virtual Environment for Rugby Skills Training., , , , , , , and . CW, page 56-63. IEEE Computer Society, (2013)Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby., , , , , , , , and . Trans. Computational Science, (2014)A Community-Built Virtual Heritage Collection., , , , and . Trans. Computational Science, (2016)Alternative Representations of 3D-Reconstructed Heritage Data., , , , , , , , , and 1 other author(s). JOCCH, 9 (1): 4:1-4:18 (2016)A Web Community for Digitising Cultural Heritage Assets., , , , and . TPCG, page 95-96. Eurographics Association, (2014)epSpread - Storyboarding for visual analytics., , , , , , and . IEEE VAST, page 311-312. IEEE Computer Society, (2011)A review of virtual environments for training in ball sports., , , , and . Computers & Graphics, 36 (6): 714-726 (2012)Crowd-Sourced Digitisation of Cultural Heritage Assets., , , , , , , , and . CW, page 361-368. IEEE Computer Society, (2014)Storyboarding for visual analytics., , , , , , and . Information Visualization, 14 (1): 27-50 (2015)