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Assessing hands-free interactions for VR using eye gaze and electromyography.

, , and . Virtual Reality, 23 (2): 119-131 (2019)

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Demo hour., , , , , , , , , and 4 other author(s). Interactions, 23 (1): 8-11 (2016)ISWC 2018: Towards Smarter Wearable Technologies That Blend With Our Bodies., , , , , and . IEEE Pervasive Computing, 18 (2): 96-99 (2019)Haven't we met before?: a realistic memory assistance system to remind you of the person in front of you., , , , and . AH, page 32:1-32:4. ACM, (2014)Muscle-Wire Glove: Pressure-Based Haptic Interface., , , and . IUI Companion, page 52:1-52:2. ACM, (2018)Activity recognition and nutrition monitoring in every day situations with a textile capacitive neckband., , , , , , , and . UbiComp (Adjunct Publication), page 155-158. ACM, (2013)Position paper: brain teasers - toward wearable computing that engages our mind., , , and . UbiComp Adjunct, page 1405-1408. ACM, (2014)Empathy Glasses., , , and . CHI Extended Abstracts, page 1257-1263. ACM, (2016)Smart Eyewear for Interaction and Activity Recognition., , , , , and . CHI Extended Abstracts, page 307-310. ACM, (2015)Towards inferring language expertise using eye tracking., , , and . CHI Extended Abstracts, page 217-222. ACM, (2013)Tracking how we read: activity recognition for cognitive tasks.. ACM Crossroads, 20 (2): 28-32 (2013)