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Image-based rendering for scenes with reflections., , , , and . ACM Trans. Graph., 31 (4): 100:1-100:10 (2012)Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming., , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 175-185. Springer, (2014)High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light., , , and . VAST, page 1-8. Eurographics Association, (2010)An adaptive acceleration structure for screen-space ray tracing., , , , , , and . High Performance Graphics, page 67-76. ACM, (2015)Hierarchical Surface Reconstruction from Multi-resolution Point Samples., , and . Theoretical Foundations of Computer Vision, volume 7474 of Lecture Notes in Computer Science, page 398-418. Springer, (2011)Text-to-Video: Story Illustration from Online Photo Collections., , , , , and . KES (4), volume 6279 of Lecture Notes in Computer Science, page 402-409. Springer, (2010)Shading cues for object class detection., , and . ICCV Workshops, page 649-656. IEEE Computer Society, (2009)Efficient Heuristic Adaptive Quadrature on GPUs: Design and Evaluation., , , and . PPAM (1), volume 8384 of Lecture Notes in Computer Science, page 652-662. Springer, (2013)Multi-view Photometric Stereo by Example., , , , and . 3DV, page 259-266. IEEE Computer Society, (2014)Variable Length Coding for GPU-Based Direct Volume Rendering., and . VMV, Eurographics Association, (2016)