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Intelligent Objects to Facilitate Human Participation in Virtual Institutions.

, , , , , and . Web Intelligence, page 196-199. IEEE Computer Society, (2008)

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A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces., , , and . CGVR, page 151-157. CSREA Press, (2009)Design of a Multimodal Rendering System., , and . VMV, page 489-496. Aka GmbH, (2002)Visualization of Labeled Segments Cross Contour Surfaces (ST)., and . Volume Graphics, page 211-222. Eurographics Association, (2001)LEGA: A LEarner-centered GAmification Design Framework., , and . Interacción, page 45. ACM, (2016)Foreword to the special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM) at Medical Image Computing and Computer Assisted Intervention (MICCAI) 2018., , and . Computers & Graphics, (2019)OpenCL based machine learning labeling of biomedical datasets., , and . Medical Imaging: Image-Guided Procedures, volume 7964 of SPIE Proceedings, page 796430. SPIE, (2011)Gamification of Multi-agent Systems Theory Classes., , , and . AAMAS Workshops (Visionary Papers), volume 10003 of Lecture Notes in Computer Science, page 172-183. (2016)Ray-casting time-varying volume data sets with frame-to-frame coherence., , , and . Visualization and Data Analysis, volume 6060 of SPIE Proceedings, page 606006. SPIE, (2006)Focus + Context Rendering of Structured Biomedical Data., , and . VCBM, page 109-116. Eurographics Association, (2008)Cross-platform management of intelligent objects behaviors in serious virtual environments., , and . Journal of Visualization and Computer Animation, 22 (4): 343-350 (2011)