Author of the publication

Ray-casting time-varying volume data sets with frame-to-frame coherence.

, , , and . Visualization and Data Analysis, volume 6060 of SPIE Proceedings, page 606006. SPIE, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

First-Person Locomotion in 3D Virtual Environments: a Usability Analysis., , and . J. UCS, 20 (7): 1026-1045 (2014)Interactive Graphical Design of 3D Serious Neurorehabilitation Games., , and . Presence, 21 (1): 58-68 (2012)An Adaptive Cutaway with Volume Context Preservation., and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 847-856. Springer, (2009)3D reconstruction and quantification of porous structures., , , and . Computers & Graphics, 32 (3): 438-444 (2008)Efficient complementary viewpoint selection in volume rendering., , , , and . WSCG, page 69-78. Vaclav Skala - Union Agency, (2013)Animation of 3D Avatars for Rehabilitation of the Upper Limbs., , , , and . VS-GAMES, page 168-171. IEEE Computer Society, (2011)A Serious Games platform for early diagnosis of mild cognitive impairments., , , , , , , , , and . GFHEU, page 110-113. Springer, (2014)Exploration of porous structures with illustrative visualizations., , , and . Computers & Graphics, 34 (4): 398-408 (2010)VolumeEVM: A new approach for surface/volume integration., , and . Computers & Graphics, 29 (2): 217-224 (2005)Design of 3D Virtual Neuropsychological Rehabilitation Activities., , , , and . VS-GAMES, page 109-116. IEEE Computer Society, (2010)