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The perception of animacy and intelligence based on a robot's embodiment., , , and . Humanoids, page 300-305. IEEE, (2007)EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Enabling storytelling by Aphasics in an augmented home environment., , and . BCS HCI (2), page 3-6. BCS, (2008)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD., , and . IDC, page 413-419. ACM, (2018)Affective Tabletop Game: A New Gaming Experience for Children., , , , , , , and . Tabletop, page 44-51. IEEE Computer Society, (2007)Technology for Children With Autism Spectrum Disorder: What Do Sri Lankan Parents and Practitioners Want?, and . Interacting with Computers, 31 (3): 282-302 (2019)Designing to capture and share life experiences for persons with aphasia., , and . Mobile HCI, page 391-392. ACM, (2010)PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease., , , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 332-335. Springer, (2010)Considerations for designing technology with and for persons with aphasia.. OZCHI, page 535-538. ACM, (2014)