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Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills., , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)Planning and designing remote experiment for school curriculum., and . EDUCON, page 874-878. IEEE, (2015)Exploring complex remote laboratory ecosystems through interoperable federation chains., , , , , , , , , and . EDUCON, page 1200-1208. IEEE, (2013)A Web-Based Game for Supporting Game-Based Learning., , , , , and . GAME-ON, page 111-. EUROSIS, (2003)Open Learning Approach with Remote Experiments: OLAREX Project., , , and . iJEP, 3 (4): 15-22 (2013)Remote Experiments and Online Games: How to Merge them?, , and . iJEP, 1 (1): 31-35 (2011)Boole-WebLab-Deusto: Integration of a remote lab in a tool for digital circuits design., , , , and . FIE, page 848-854. IEEE, (2013)Game-Based Learning in Universities and Lifelong Learning: ÜniGame: Social Skills and Knowledge Training" Game Concept., and . J. UCS, 10 (1): 4-16 (2004)Remote experiments in secondary school education., , and . FIE, page 1760-1764. IEEE, (2013)Training of Microcontrollers Using Remote Experiments., , , , and . Int. J. Online Eng., 8 (S4): 15-19 (2012)