Author of the publication

Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills.

, , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Guenaga, Mariluz
add a person with the name Guenaga, Mariluz
 

Other publications of authors with the same name

Mobile devices, powerful teaching tools in the engineering classroom., , and . EDUCON, page 577-581. IEEE, (2015)Serious Games for the Development of Employment Oriented Competences., , , , , , , and . IEEE-RITA, 8 (4): 176-183 (2013)Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach., , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 269-280. Springer, (2017)Using children's search patterns to predict the quality of their creative problem solving., , and . Aslib J. Inf. Manag., 70 (5): 538-550 (2018)A web platform for the assessment of competences in Mobile Learning Contexts., , and . EDUCON, page 321-329. IEEE, (2014)Automatic Assessment of Progress Using Remote Laboratories., , , and . Int. J. Online Eng., 11 (2): 49-54 (2015)Detection of the Student Creative Behavior Based on Diversity of Queries., and . UCAmI, volume 9454 of Lecture Notes in Computer Science, page 187-192. Springer, (2015)Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria., , and . EC-TEL, volume 9307 of Lecture Notes in Computer Science, page 601-604. Springer, (2015)SNOLA: Spanish network of learning analytics., , , , , , , , , and . TEEM, page 313-317. ACM, (2016)An automatic assessment model for remote laboratories., , , and . FIE, page 1-4. IEEE Computer Society, (2014)