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Simulation of Humanoid Robot Vertebra.

, , and . ICARA (selected extended papers), volume 480 of Studies in Computational Intelligence, page 289-299. Springer, (2011)

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Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98., , , , , , , , and . AI Magazine, 21 (1): 47-56 (2000)Description and performance analysis of a mobile force feedback stick-shaped handle., , and . IROS, page 1272-1277. IEEE, (1998)Pivoting Manipulation of a Large Object: A Study of Application using Humanoid Platform., , and . ICRA, page 1040-1045. IEEE, (2005)Towards Efficient Implementation of Quadruped Gaits with Duty Factor of 0.75., and . ICRA, page 2360-2365. IEEE Robotics and Automation Society, (1999)Influence of the number of humanoid vertebral column pitch joints in flexion movements., , and . ICARA, page 277-282. IEEE, (2011)Integration of vision and walking skills together with high-level strategies for quadruped robots to play soccer., , , and . Advanced Robotics, 14 (1): 7-26 (2000)Trot Gait Design Details for Quadrupeds., , , and . RoboCup, volume 3020 of Lecture Notes in Computer Science, page 495-502. Springer, (2003)Clear box evaluation of vision algorithms application to the design of a new color region growing segmentation for robotics., , , , and . ISSPA, page 787-790. IEEE, (2005)Reactive and adaptive control architecture designed for the Sony legged robots league in RoboCup 1999., , and . IROS, page 1032-1037. IEEE, (2000)Finding Adequate Optimization Criteria to Solve Inverse Kinematics of Redundant Bird Leg Mechanism., , , , and . CLAWAR, page 319-326. Springer, (2005)