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Guest Editorial: Best of "agent-based Modeling and Simulation" (abmodsim)., , and . Cybernetics and Systems, 38 (7): 627-630 (2007)Modeling the cognitive antecedents and consequences of emotion., , and . Cognitive Systems Research, 10 (1): 1-5 (2009)Personalities for Synthetic Actors: Current Issues and Some Perspectives., and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 209-218. Springer, (1997)Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns., , and . VS-GAMES, page 1-2. IEEE, (2014)Affective Interactions for in Real-time Applications: the SAFIRA Project., , , , , , , , , and 1 other author(s). Künstliche Intell., 18 (1): 30- (2004)Guest Editorial: Best OF "Agent Based Modelling and Simulation 2010" (ABModSim-3)., , and . Cybernetics and Systems, 42 (7): 481-483 (2011)Grounding Emotions in Adaptive Systems: Volume Ii., and . Cybernetics and Systems, 32 (6): 581-583 (2001)The Invisible Person - Advanced Interaction Using an Embedded Interface., , , , and . IPT/EGVE, page 29-38. Eurographics Association, (2003)What Governs Autonomous Actors., and . CA, page 1-10. IEEE Computer Society, (1995)A serious game to treat childhood obesity., , , , and . SeGAH, page 1-6. IEEE Computer Society, (2016)