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The Invisible Person - Advanced Interaction Using an Embedded Interface.

, , , , and . IPT/EGVE, page 29-38. Eurographics Association, (2003)

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Personalities for Synthetic Actors: Current Issues and Some Perspectives., and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 209-218. Springer, (1997)Guest Editorial: Best of ägent-based Modeling and Simulation" (abmodsim)., , and . Cybernetics and Systems, 38 (7): 627-630 (2007)Modeling the cognitive antecedents and consequences of emotion., , and . Cognitive Systems Research, 10 (1): 1-5 (2009)Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns., , and . VS-GAMES, page 1-2. IEEE, (2014)Affective Interactions for in Real-time Applications: the SAFIRA Project., , , , , , , , , and 1 other author(s). Künstliche Intell., 18 (1): 30- (2004)The Invisible Person - Advanced Interaction Using an Embedded Interface., , , , and . IPT/EGVE, page 29-38. Eurographics Association, (2003)What Governs Autonomous Actors., and . CA, page 1-10. IEEE Computer Society, (1995)On the Nature of Engineering Social Artificial Companions., , , , , , and . Applied Artificial Intelligence, 25 (6): 549-574 (2011)Appraisal for a Character-Based Story-World., and . IVA, volume 3661 of Lecture Notes in Computer Science, page 495-496. Springer, (2005)Grounding Emotions in Adaptive Systems: Volume Ii., and . Cybernetics and Systems, 32 (6): 581-583 (2001)