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Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality., , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Understanding pointing for workspace tasks on large high-resolution displays., , , , and . MUM, page 25:1-25:9. ACM, (2019)Design and evaluation of a layered handheld 3d display with touch-sensitive front and back., , , , , and . NordiCHI, page 315-318. ACM, (2014)Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality., , , , and . CHI PLAY, page 477-488. ACM, (2018)Remote drawing on vertical surfaces with a self-actuated display, , , , , , and . Mensch & Computer 2015 - Tagungsband, page 447-450. Berlin, De Gruyter Oldenbourg, (2015)The uncanny valley and the importance of eye contact, and . Mensch und Computer 2015 - Tagungsband, page 153-162. Berlin, De Gruyter Oldenbourg, (2015)Effect of Orientation on Unistroke Touch Gestures, , , , , , and . CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, page 1-9. ACM, (2019)Online, VR, AR, Lab, and In-Situ : Comparison of Research Methods to Evaluate Smart Artifacts, , , and . Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, page 507. New York, NY, ACM, (2019)The Uncanny Valley and the Importance of Eye Contact, and . i-com, 15 (1): 93-104 (2016)A mobile see-through 3D display with front- and back-touch, , , , and . Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, (2014)