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User requirements for navigation assistance in public transit for elderly people.

, , , , and . PETRA, page 55:1-55:2. ACM, (2013)

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Univ. -Prof. Dr. -Ing. Tim Ricken University of Stuttgart

Data for: Rheological Analysis and Evaluation of Measurement Techniques for the Curing Polymethylmethacrylate Bone Cement in Vertebroplasty, , , , , , , , and . Dataset, (2024)Related to: Trivedi, Z., Wychowaniec, J. K., Gehweiler, D., Sprecher, C. M., Boger, A., Gueorguiev, B., D’Este, M., Ricken, T., & Röhrle, O. (2023). Rheological Analysis and Evaluation of Measurement Techniques for the Curing Polymethylmethacrylate Bone Cement in Vertebroplasty. arXiv: arXiv:2312.11426.
 

Other publications of authors with the same name

Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior., , , , , , , , , and 1 other author(s). JCSG, volume 10622 of Lecture Notes in Computer Science, page 271-283. Springer, (2017)An Optical Guiding System for Gesture Based Interactions in Smart Environments., , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 154-163. Springer, (2014)What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training., , , , , and . SeriousGames@MM, page 57-62. ACM, (2014)Creating Rule Sets for Smart Environments through Behavior Recording., , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 138-143. Springer, (2013)Synergieeffekte aus der Kombination verschiedener AAL Lösungen., , , , , and . Mensch & Computer Workshopband, page 61-67. Oldenbourg Verlag, (2012)AmbiTrack - Marker-free Indoor Localization and Tracking of Multiple Users in Smart Environments with a Camera-based Approach., and . EvAAL, volume 386 of Communications in Computer and Information Science, page 83-93. Springer, (2013)ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises., , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 36-47. Springer, (2015)How Mobile Devices Could Change the Face of Serious Gaming., , , and . i-com, 12 (2): 25-31 (2013)Low-cost indoor localization using cameras - Evaluating AmbiTrack and its applications in Ambient Assisted Living., and . JAISE, 8 (3): 243-258 (2016)Framework for personalized and adaptive game-based training programs in health sport., , , , and . Multimedia Tools Appl., 74 (14): 5289-5311 (2015)