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Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior.

, , , , , , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 271-283. Springer, (2017)

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Contributing Disciplines., , , , , , , and . Serious Games, Springer International Publishing, (2016)Guest EditorialMultimedia Services and Technologies for E-Health (MUST-EH)., , and . IEEE Trans. Information Technology in Biomedicine, 16 (6): 1005-1006 (2012)Digitale Museumsanwendungen (Digital Museum Appliances)., and . i-com, 7 (2): 26-33 (2008)Woodment: Web-Based Collaborative Multiplayer Serious Game., , , , , and . Trans. Edutainment, (2010)Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 297-302. Springer, (2004)INSCAPE: Emotion Expression and Experience in an Authoring Environment., , , , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 219-230. Springer, (2006)80Days: Adaptive Digital Storytelling for Digital Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training., , , , , and . SeriousGames@MM, page 57-62. ACM, (2014)Examining Approaches for Mobility Detection Through Smartphone Sensors., , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 217-228. Springer, (2018)Development of a Wii Balance Board Array System for Exergames., , , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 235-240. Springer, (2018)