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The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts.

, , , and . VSMM, volume 4270 of Lecture Notes in Computer Science, page 408-417. Springer, (2006)

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The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses., , , , , , , , and . ICEBE, page 118-125. IEEE Computer Society, (2013)Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments., , , , , , , and . VS-GAMES, page 87-90. IEEE Computer Society, (2010)E-commerce transactions in a virtual environment: virtual transactions., , , , , and . Electron. Commer. Res., 12 (3): 379-407 (2012)Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System., , , , and . CISIS, page 265-272. IEEE Computer Society, (2014)Assessing Brain-Computer Interfaces for Controlling Serious Games., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2013)Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment., , , , , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 393-395. Springer, (2010)Serious Games for Cultural Heritage: the GaLA Activities., , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Brain-controlled serious games for cultural heritage., , and . VSMM, page 291-298. IEEE, (2012)Construction industry offsite production: A virtual reality interactive training environment prototype., , , and . Advanced Engineering Informatics, 26 (1): 103-116 (2012)Serious Games for Cultural Applications., , , and . Intelligent Computer Graphics, volume 374 of Studies in Computational Intelligence, Springer, (2011)