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Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.

, , , , , , , and . VS-GAMES, page 87-90. IEEE Computer Society, (2010)

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An Engine Selection Methodology for High Fidelity Serious Games., , , and . VS-GAMES, page 27-34. IEEE Computer Society, (2010)Serious Games Scenario Modeling for Non-experts., , , , , and . CSEDU (1), page 474-479. SciTePress, (2015)The Cortexionist Architecture: An Ecological Approach to Knowledge Representations., , and . IICAI, page 2207-2219. IICAI, (2009)Serious Games et SMA - Application à un supermarché virtuel., , and . JFSMA, page 181-190. Cepadues Editions, (2011)Control of non player characters in a medical learning game with Monte Carlo tree search., , , , and . GECCO (Companion), page 51-52. ACM, (2014)The Cortexionist architecture: behavioural intelligence of artificial creatures., , , and . The Visual Computer, 26 (5): 353-366 (2010)Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior., , and . CW, page 63-70. IEEE Computer Society, (2009)A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare., , , , and . iJEP, 8 (2): 88-100 (2018)Communication and Knowledge Sharing in an Immersive Learning Game., , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)An Immersion into a Multi-agent Store Simulation., , and . PAAMS, volume 155 of Advances in Intelligent and Soft Computing, page 273-276. Springer, (2012)