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Select & Apply: understanding how users act upon objects across devices.

, , , and . Personal and Ubiquitous Computing, 19 (5-6): 881-896 (2015)

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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces., , , , , , , and . Pervasive, volume 7319 of Lecture Notes in Computer Science, page 197-215. Springer, (2012)Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch, , , , and . Proc. IFIP TC13 Conference on Human-Computer Interaction (INTERACT), page 170-186. (2013)The Web of Things as an Infrastructure for Improving Users' Health and Wellbeing, , , , , , and . Proc. Workshop of the Brazilian Institute for Web Science Research, (2011)GazeHorizon: Enabling Passers-by to Interact with Public Displays by Gaze, , , , and . Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 559-563. (2014)Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 6 other author(s). ACM Trans. Comput.-Hum. Interact., 12 (1): 3--30 (2005)Comparing indirect and direct touch in a stereoscopic interaction task., and . 3DUI, page 105-108. IEEE Computer Society, (2015)Cooperative Augmentation of Smart Objects with Projector-Camera Systems., , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 501-518. Springer, (2007)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)A malleable physical interface for copying, pasting, and organizing digital clips., , and . Tangible and Embedded Interaction, page 117-120. ACM, (2008)Ultrasound-aided pedestrian dead reckoning for indoor navigation., , , and . MELT, page 31-36. ACM, (2008)