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Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.

, , , , , , , , , and . BMC Med. Inf. & Decision Making, (2013)

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Serious game for serious disease: Diminishing stigma of depression via game experience., , and . GEM, page 1-2. IEEE, (2015)Chronic Pain and the Modulation of Self in Immersive Virtual Reality., , and . AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, volume FS-09-01 of AAAI Technical Report, AAAI, (2009)Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain., , and . IJCICG, 5 (2): 75-86 (2014)Body Image and Body Schema: Interaction Design for and through Embodied Cognition., , and . HCI (2), volume 8511 of Lecture Notes in Computer Science, page 556-566. Springer, (2014)Immersive virtual reality and affective computing for gaming, fear and anxiety management., , , , and . SIGGRAPH Posters, page 74. ACM, (2013)Sound design: a procedural communication model for VE., and . Audio Mostly Conference, page 16-23. ACM, (2012)Surround aesthetics: VR as an art form., and . VRST, page 119. ACM, (2001)Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications., , , , , , and . CHI PLAY (Companion), page 73-85. ACM, (2017)Heterogenesis: Collectively emergent autonomy., , and . ICME, page 1606-1611. IEEE Computer Society, (2010)Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation., , , , and . PhyCS, page 196-203. SciTePress, (2014)