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Digital Humanities Internships: Creating a Model iSchool-Digital Humanities Center Partnership., , , , , and . DH, page 120-122. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)Pervasive Play., , , , and . CHI Extended Abstracts, page 3317-3324. ACM, (2016)Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games., , , , and . CHI PLAY, page 78-90. ACM, (2016)The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game., , , , , and . DH, page 281-283. Stanford University Library, (2011)Designing reusable alternate reality games., , , , and . CHI, page 1529-1538. ACM, (2013)You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community., , and . HCI (26), volume 8029 of Lecture Notes in Computer Science, page 23-32. Springer, (2013)<audio>Digital Humanities</audio>: The Intersections of Sound and Method., , , , , , , , , and 5 other author(s). DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Playing for real: designing alternate reality games for teenagers in learning contexts., , , , , and . IDC, page 237-246. ACM, (2013)Do You Want to Save Your Progress?: The Role of Professional and Player Communities in Preserving Virtual Worlds., and . Digital Humanities Quarterly, (2012)Conjectural Criticism: Computing Past and Future Texts.. Digital Humanities Quarterly, (2009)