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A Data Analysis of Player in World of Warcraft Using Game Data Mining.

, , , and . SBGames, page 1-9. IEEE Computer Society, (2017)

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Hydra: An Ubiquitous Application for Service Rerouting., , , , and . UIC/ATC, page 366-373. IEEE Computer Society, (2012)Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals., , , and . SBGames, page 107-116. IEEE Computer Society, (2018)A game engine for building ubigames., , , , and . NETGAMES, page 1-3. IEEE, (2014)Biofeedback Sensors in Electronic Games: A Practical Evaluation., , , , , and . SBGames, page 56-65. IEEE Computer Society, (2017)A Hardware Implementation of PRAM and Its Performance Evaluation., , , , , , , and . IPDPS Workshops, volume 1800 of Lecture Notes in Computer Science, page 143-148. Springer, (2000)A Survey on Game Analytics in Massive Multiplayer Online Games., , and . SBGames, page 21-30. IEEE Computer Society, (2018)Parallelizability of Some P-Complete Geometric Problems in the EREW-PRAM., , , and . COCOON, volume 2108 of Lecture Notes in Computer Science, page 59-63. Springer, (2001)Proteus: An Architecture for Adapting Web Page on Small-Screen Devices., , , , , and . NPC, volume 4672 of Lecture Notes in Computer Science, page 161-170. Springer, (2007)A Data Analysis of Player in World of Warcraft Using Game Data Mining., , , and . SBGames, page 1-9. IEEE Computer Society, (2017)Gear2D: an extensible component-based game engine., , , , , , and . FDG, page 81-88. ACM, (2012)