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The effects of interaction technique on coordination in tabletop groupware.

, , , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 191-198. ACM Press, (2007)

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Opportunistic visualization with iVoLVER., and . VL/HCC, page 234-235. IEEE Computer Society, (2016)E-conic: a perspective-aware interface for multi-display environments., , , , , , , and . UIST, page 279-288. ACM, (2007)Deb8: A Tool for Collaborative Analysis of Video., , , , and . TVX, page 47-58. ACM, (2019)Just 5 Questions: Toward a Design Framework for Immersive Analytics., , , , , , and . Immersive Analytics, volume 11190 of Lecture Notes in Computer Science, Springer, (2018)Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables., , , , and . CSCW, page 193-202. ACM, (2013)"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings., , , , and . CSCW Companion, page 319-324. ACM, (2015)The effects of co-present embodiments on awareness and collaboration in tabletop groupware., , , and . Graphics Interface, page 1-8. ACM Press, (2008)Depth perception with gaze-contingent depth of field., , , and . CHI, page 217-226. ACM, (2014)iVoLVER: Interactive Visual Language for Visualization Extraction and Reconstruction., , and . CHI, page 4073-4085. ACM, (2016)Workshop on Infrastructure and Design Challenges of Coupled Display Visual Interfaces: in conjunction with Advanced Visual Interfaces 2012 (AVI'12)., , , and . AVI, page 815-817. ACM, (2012)