Author of the publication

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables.

, , , , and . CSCW, page 193-202. ACM, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A comparison of techniques for in-place toolbars., , and . Graphics Interface, page 35-38. ACM / Canadian Human-Computer Communications Society, (2010)Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables., , , , and . CSCW, page 193-202. ACM, (2013)Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks., , and . Graphics Interface, page 131-138. ACM, (2015)The Effects of Graphical Fidelity on Player Experience., , , and . MindTrek, page 229. ACM, (2013)Turning off-the-shelf games into biofeedback games., , , , , and . ASSETS, page 199-200. ACM, (2012)Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation., , , , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 378-391. Springer, (2009)Games as neurofeedback training for children with FASD., , , , , , , , and . IDC, page 165-172. ACM, (2013)Effects of view, input device, and track width on video game driving., , , , , and . Graphics Interface, page 207-214. Canadian Human-Computer Communications Society, (2011)The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments., , , , and . CHI, page 1891-1900. ACM, (2013)