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A Bayesian model for opening prediction in RTS games with application to StarCraft., and . CIG, page 281-288. IEEE, (2011)A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (4): 293-311 (2013)Fully Convolutional Speech Recognition., , , , , and . CoRR, (2018)Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play., , , , , and . ICLR (Poster), OpenReview.net, (2018)Why Build an Assistant in Minecraft?, , , , , , , , , and 4 other author(s). CoRR, (2019)wav2letter++: The Fastest Open-source Speech Recognition System., , , , , , , and . CoRR, (2018)Word-level Speech Recognition with a Dynamic Lexicon., , and . CoRR, (2019)TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games., , , , , , , and . CoRR, (2016)A Dataset for StarCraft AI & an Example of Armies Clustering, and . CoRR, (2012)To Reverse the Gradient or Not: An Empirical Comparison of Adversarial and Multi-task Learning in Speech Recognition., , , , , and . CoRR, (2018)