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FABEL., , , , , and . KI, 10 (3): 70-76 (1996)Privacy in video surveilled spaces., , , , , and . Journal of Computer Security, 16 (2): 199-222 (2008)Privacy in video surveilled areas., , , , , and . PST, volume 380 of ACM International Conference Proceeding Series, page 29. ACM, (2006)Integer programming for urban design., , , and . European Journal of Operational Research, 274 (3): 1125-1137 (2019)Serious Games Can Support Psychotherapy of Children and Adolescents., and . USAB, volume 4799 of Lecture Notes in Computer Science, page 357-364. Springer, (2007)roomComputers-Bridging Spaces., , , , and . FTDCS, page 75-80. IEEE Computer Society, (1999)IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience., , , and . VMV, page 3-10. Aka GmbH, (2003)Modeling urban traffic dynamics in coexistence with urban data streams., and . UrbComp@KDD, page 10:1-10:7. ACM, (2013)REXplorer: a mobile, pervasive spell-casting game for tourists., , , , , , , and . CHI Extended Abstracts, page 1929-1934. ACM, (2007)Generating Synthetic Space Allocation Probability Layouts Based on Trained Conditional-GANs., , , , and . Appl. Artif. Intell., 33 (8): 689-705 (2019)